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So essentially, working in 3D studio MAX is exactly like working with "real tools". Just as it takes time to be a proficient painter, sculptor or photographer in the physical world, it takes time to hone the same skills in the virtual world. Here is just a small series of screen-shots giving some details and information on how "Piece Moves" was constructed.
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On opening the 3D studio MAX programme it is the equivalent of the "blank canvas".
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The initial modelling now begins - in this case we see one of the pawns being slowly "sculpted" at the wire mesh stage.
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Likewise - King and Bishop models. |
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Once the modelling has been completed - texturing begins. Just as important as the modelling.
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It can take quite some time to get the right composition of colour/surface texture - just like painting - experimenting is the only way to learn.
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Once sculpting and texturing are completed, the overall composition can be assessed and positioned - now working back at the mesh stage.
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It is useful at this stage to be setting up lighting and camera angles. In a virtual studio - just like any "real studio" - there is unwanted glare and shadows.
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By now the scene is quite advanced: background and other "effects" such as the exploding Rook and rainbow can be introduced and worked on.
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Trial, sectional "renderings" are done intermittently; now the completed scene is tested. This will be done many times until the desired composition is achieved. The
overall piece took about 120 hours to complete. |
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