For those interested in the basics of this type of programme; it is normally used for modelling and animation in the film and TV industries, but I have found it to be the perfect progression for all the work I have done with sculpture and photography. The only difference is that now I am working inside a "virtual" studio, containing virtual materials, virtual lighting and virtual cameras.

So essentially, working in 3D studio MAX is exactly like working with "real tools". Just as it takes time to be a proficient painter, sculptor or photographer in the physical world, it takes time to hone the same skills in the virtual world.

Here is just a small series of screen-shots giving some details and information on how "Piece Moves" was constructed.



On opening the 3D studio MAX programme it is the equivalent of the "blank canvas".



The initial modelling now begins - in this case we see one of the pawns being slowly "sculpted" at the wire mesh stage.


Likewise - King and Bishop models.


Once the modelling has been completed - texturing begins. Just as important as the modelling.



It can take quite some time to get the right composition of colour/surface texture - just like painting - experimenting is the only way to learn.



Once sculpting and texturing are completed, the overall composition can be assessed and positioned - now working back at the mesh stage.



It is useful at this stage to be setting up lighting and camera angles. In a virtual studio - just like any "real studio" - there is unwanted glare and shadows.



By now the scene is quite advanced: background and other "effects" such as the exploding Rook and rainbow can be introduced and worked on.



Trial, sectional "renderings" are done intermittently; now the completed scene is tested. This will be done many times until the desired composition is achieved.

The overall piece took about 120 hours to complete.



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